North Β· D-League
Suh girls, one cup
Team colours
The club's official colours, and what each one is for. The chart hue is for graphs only — never brand identity.
- Primary
- Secondary
- Tertiary
- Quaternary
What the site actually paints
What each colour resolves to per theme. Use these for anything in the foreground, not the raw hexes above.
- Accent token Light
#b97c46Dark#b97c46What teamAccentVar(franchiseId) resolves to. EVERY foreground use of a team colour reads this β text, a rank numeral, a chart line, a legend swatch β because it is floored to 3:1 against each themeβs card. Several franchisesβ raw hexes land near 1:1 there. - Live bar fill Light
#b97c46Dark#b97c46The win-probability bar on Live Scoring. Cleared for ΞE against the card β perceptual distance, the right metric for a block of colour. Resolved per MATCHUP, so an opponent in the same family shifts it; this is the value against a neutral. - Live bar ink Light
#9d693cDark#bd834fThe SCORE beside that bar. Cleared for WCAG AA body contrast instead, because ΞE is not a reading metric β a colour can pass as a fill and be unreadable as a number, which is how coloured bars once sat beside grey scores.
Marks on file
5 cuts. Use the same-origin path on this site and the absolute URL in MFL.
Seasonal marks: Halloween halloween
Drawn for the Halloween theme. While it is open, every crest of this franchise on the site shows this mark instead.
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Crest Download
What each ground draws
Use the light cut on a white cell, and the dark cut on a dark card and on the club's own colour.
- Light surfaces
Icon Standings rows, roster headers, the nav crest β anything on a white card. - Dark surfaces
Icon β dark cut The same surfaces in dark mode. This franchise ships a hand-authored dark cut, so TeamIconDarkStyles swaps to it. - Team colour
Icon β dark cut The team-colour band β a hero, a reveal card, a player modal. Dark in both themes, so it follows the dark assignment.
In the app
The real components, on their real grounds.
- Standings row the crest is the team column 1
10-4 1
10-4 - Team colour the third ground
SUH GIRLS -
Composite hero the crest as a watermark, ~300px, on the franchise's own gradient
Brand Book
Suh girls, one cup
The franchise's crest as a homepage hero draws it: a watermark behind the copy, on the gradient its config paints verbatim.
Every cut on file
Former identities
Names this franchise has worn before, with the art each wore.
-
Italian Stalions 2003 -
C.P. Bruisers 2004 -
Habanero's 2005β2006 -
Blitzkrieg 2007 -
Shifty Joe 2008 -
Pubes 2009β2018
Using these marks
What each file is for. The Brand Book's file search finds any file in the league by name.
- Icon β 100Γ100
- The crest for themed surfaces: standings rows, the nav team chip, matchup cards, roster headers. Render the LIGHT src and let the theme swap resolve it.
- Icon dark β 100Γ100
- Used automatically on a dark theme. Never reference it directly on a themed surface.
- GroupMe crest β 400Γ400
- Use for any crest drawn larger than ~100px: heroes, modal bands, watermarks.
- Banner
- The wide lockup, for MFLβs franchise header and throwback era art. Never use it where a square mark is expected.
- A colour as FOREGROUND
- Text, a rank numeral, a chart line, a legend swatch: read the token --team-accent-0012 via teamAccentVar(franchiseId), never the raw hex.
- A colour as a FILL
- A full-bleed band with white copy on it takes the brand pair directly; the resolver floors it for white ink.
- Broadcast gradient
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The one RAW CSS field in the league config, painted verbatim by the draft reveal,
the on-the-clock board and both homepage heroes. A stray
;does not look wrong and renders the card with no background at all, on a 65" screen, in front of the league — so it is validated rather than trusted.
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